Twilight Temple Guide
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Twilight Temple Guide
Maybe I'll elaborate when I have more time, but here are 2 very good guides on the Twilight Temple (with pictures, which always helps).
http://pwi-forum.perfectworld.com/showthread.php?t=306941
http://skw.wikidot.com/ttguide
and here is a list of boss drops from all the TTs. I've used this list countless times to find out what boss I needed for a drop.
http://vanaheim.the-aria.com/pw/tt/
http://pwi-forum.perfectworld.com/showthread.php?t=306941
http://skw.wikidot.com/ttguide
and here is a list of boss drops from all the TTs. I've used this list countless times to find out what boss I needed for a drop.
http://vanaheim.the-aria.com/pw/tt/
HuliMan- Posts : 39
Join date : 2010-01-29
Age : 45
Location : Maine
More info about TT
In case you want to know more about the bosses in TT here are some infos about the ones in 1-* and 2-*. I have only done 2-1 so i can only speak of that one. There is also a very good 'boss tutorial' and i won't be posting here information from there (here).
1-*
Drummer
Untill he reaches 50% and starts to AOE every 7s he has a magical attack. He's easy to tank up to 1-2, but in 1-3 he does a LOT of damage to my barb (5k-ish?). Good news is that the attack happens only every 7s and is interruptible. Bad news the casting circle is very small and yellow. So if a cleric casts cyclone or there are too many melee fighters you will not be able to see it. However with lvl 7 alacry of the beast you can cast on cooldown and you will get most of them.
Soul Banisher
In 1-3 he hits more the Drummer so that is pretty much a LOT (6k-ish). It is very important to either have a charm or BB since the begining of the fight. Also try as much as possible to interrupt him, since if you miss, it will hurt you plenty (even in BB). Also the casting circle is now pretty easy to notice.
Dimensic / Aur
Only thing here is that barb can interrupt his AOE making it possible for weaker defence pets to get the hurt on him. Also it will make clerics work less on healing other melee players that would get hit by it.
2-1
Wurlord
This is about the same as Soul Banisher except for the AOE. Remember to always ask the cleric if he has 2 sparks to BB from the start of the fight. Interrupt as much as possible, since that attack will hurt a lot even in BB.
(rest of the bosses in 2-1 are *very* easy)
1-*
Drummer
Untill he reaches 50% and starts to AOE every 7s he has a magical attack. He's easy to tank up to 1-2, but in 1-3 he does a LOT of damage to my barb (5k-ish?). Good news is that the attack happens only every 7s and is interruptible. Bad news the casting circle is very small and yellow. So if a cleric casts cyclone or there are too many melee fighters you will not be able to see it. However with lvl 7 alacry of the beast you can cast on cooldown and you will get most of them.
Soul Banisher
In 1-3 he hits more the Drummer so that is pretty much a LOT (6k-ish). It is very important to either have a charm or BB since the begining of the fight. Also try as much as possible to interrupt him, since if you miss, it will hurt you plenty (even in BB). Also the casting circle is now pretty easy to notice.
Dimensic / Aur
Only thing here is that barb can interrupt his AOE making it possible for weaker defence pets to get the hurt on him. Also it will make clerics work less on healing other melee players that would get hit by it.
2-1
Wurlord
This is about the same as Soul Banisher except for the AOE. Remember to always ask the cleric if he has 2 sparks to BB from the start of the fight. Interrupt as much as possible, since that attack will hurt a lot even in BB.
(rest of the bosses in 2-1 are *very* easy)
Ilualthar- Posts : 8
Join date : 2010-02-20
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